Wednesday, May 27, 2009

Metal Gear Solid 4 : Guns of the Patriots - Bestselling PS3 Games

In Metal Gear Solid 4, the player Solid Snake (Old Snake) must navigate the game world in order to progress, using stealth and cunning in addition to traditional combat. It will use the series' traditional third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for easy corner maneuvering. The Close Quarters Combat system will be completely revamped. The player will also be able to interrogate guards for information and supplies.Several elements from previous titles return in modified forms. Players will also use a new form of camouflage called "Octocamo", which replaces the camouflage system featured in Metal Gear Solid 3. Dark blue when disabled, the Octocamo suit allows the wearer to blend in with any surface within a few seconds. A new monocular device called "Solid Eye" replaces the various binoculars and image intensifiers from previous titles, and a steel drum complements the series' traditional cardboard box disguise. It is able to deflect bullets, and can be rolled to knock enemy soldiers over. According to Ryan Payton, the game will be filled with cut-scenes that explain what happened in previous MGS games and how that relates to the events of MGS4. Players will be able to choose whether to view these scenes by pressing the circle button on their controller when prompted. Although informative enough to excite the hardcore fans of the series, the cut scenes will be straight forward enough for casual players. Players will have the choice of watching the cut scenes from predetermined camera angles or exploring them with the Metal Gear Mk. II.Snake will also be partnered with a robotic drone, the Metal Gear Mk. II, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of engaging enemies using an electric shock, as well as providing reconnaissance. This drone is reminiscent of Gillian Seed's robotic sidekick of the same name from another Hideo Kojima game Snatcher.Due to the lack of a rumble feature (an important part in previous titles) from the PlayStation 3 during much of the development, the game had been designed with a new feature: a white "Threat Ring," that visibly vibrates when sound is made nearby. As a series known for extensive use of rumble, when Sony announced the reintroduction of a new DualShock 3, MGS4 was announced as one of the first major games to make use of the force feedback capabilities.Kojima has stated that if the rumble was implemented, he may remove the Threat Ring.Snake's health will play some factor during gameplay. If injured on the battlefield, cuts and burns will remain on his skin. However, the developers wish to avoid putting the stress of Snake's health to the players, so he wears a muscle suit, allowing players to move in a similar fashion to previous games.Other changes that were announced included the new "Psyche Meter" which will replace the stamina meter from MGS3, and the "Baseline Map" which is a radar map with a dynamically resized circle based on Snake's "presence" to the environment.

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